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Realistic driving gta 5
Realistic driving gta 5





This mod was developed specifically for vanilla 3D-models. Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles. Police cars dont drive like on rails anymore, more realistic physics are applied to their vehiclesĪlternative “Scaled Topspeed” version of this mod, offering speed governor and brake assist Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)Īutomated brakes have been disabled for every single vehicle Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin) Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track) Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)Īll driveable surfaces have reworked properties

realistic driving gta 5

Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Development started on and took 3 years, 1600+ hours. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. This mod changes driving physics in GTA V to be as realistic as possible. Upwards compatible with: 1.44, 1.45, 1.46 (mod does not affect latest DLC vehicles though) I am currently stuck at "cannot play offline mode" after instaling patch with new cars. I strongly recommend using DriftAssist by InfamousSabre I spent on this alot of time, hope it's what all of you people were looking for )įor all those who think my suspension is too soft go on and try to make a sharp turn with your car at 30-40 mph and see what happens.

realistic driving gta 5

By saying this I mean I changed not only suspension but many other attributes like engine power, traction, center of mass, air drag coefficient, weight, power balance between front and rear wheels (FWD, RWD, AWD), car damageĪirplanes and helicopters remains untouched (yet:) I tried to make this steering as much GTA IV'ish as GTA V can be :D Handling edit originated from Killatomate's "REALISTIC DRIVING V" but with increased suspension sensitivity which original file lacked.







Realistic driving gta 5